This is a solo playthrough with Ghosts of 1,000 Generations. This is the third of five Spirits in Radical Adaptations, my pack of homemade Spirits for the Spirit Island board game.
Find out more about this Spirit in this Table For One House Rules video:
https://youtu.be/Rh71Jh67C_E
You can easily print-and-play this Spirit for yourself from the Free Content section of my website:
https://tableforone.games
I would love to know what you think!
CHAPTERS
0:46 – Intro/Setup
2:59 – Turn 1
9:25 – Turn 2
16:51 – Turn 3
26:13 – Turn 4
39:58 – Turn 5
50:54 – Turn 6
1:04:33 – Turn 7
1:19:21 – Turn 8
1:28:35 – Postgame
NOTES
The only modification I made to this Spirit after filming was to make its energy-from-fear rule scale up by player/Spirit count in the same way as the Drowning rule from Ocean’s Hungry Grasp.
The special rule Draw Strength From Dread now reads:
Whenever a Fear Marker is earned, also add a Fear Marker here (from the box).
At any time you may exchange (X) of these markers for 1 Energy, where X = number of Spirits.
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